BattleGroup42 Mod for Battlefield 1942 ====================================== THE HISTORICAL ACCURACY AND TEAMWORK MOD FOR BF1942 =================================================== RELEASE 1.1 =========== This is release 1.1 of Battlegroup42 and requires release 1.0 to be already installed. It is intended for Battlefield 1942 version 1.6. EXE install - select \Battlefield 1942\ folder Zip install - unzip to \Battlefield 1942\Mods\ folder If you enjoy it, please donate a BG42 screenshot to our forum: http://forums.ampednews.com/forumdisplay.php?f=96 The Battlegroup42 mod is designed for all game modes: Multiplayer: Conquest, Capture the Flag (CTF) and Team Deathmatch (TDM) SinglePlayer: Coop, Campaign, and Instant Battle. It will be activated automatically when connecting to an online BG42 server. To run in singleplayer or start a server, go into Custom Game, select BattleGroup42 and click Activate. To run directly make a shortcut (or copy the one for standard BF1942) and set the 'Target' as follows (changing as appropriate for your install folder): "C:\Program Files\EA Games\Battlefield 1942\BF1942.exe" +game Battlegroup42 and use ChangeIcon to point it at the BG42icon in the Battlegroup42 folder. 1.1 Change List =============== Release 1.1 provides new maps and other content, plus there are significant changes to the 6 class system. In particular the classes have been rebalanced with changes to the anti-tank rifles, AT grenades, and deployable MGs. 5 new maps: ----------- Omaha Day 1 (with bot support) Paderborn (with bot support) Pegasus Bridge (with bot support) Villers-Bocage Alps New content: ------------ Landing Craft Tank (LCT) on Omaha Day 1 Smoke grenades (different colours for each country) Type 3 hollow charge AT grenade for Japanese New M3 Stuart tank skin New Panther tank skin for models A and D The 1.0 Swamp map has been revised and made larger and the 1.0 Anguar map has been retextured Infantry changes: ----------------- Rifleman has zoom. Rifles (scoped and unscoped) now have deviation so no more sniping on the run. Anti-tank weapons now have large devations. Aiming is quicker when kneeling or laying prone. AT class now has a pistol for their sidearm. Pistol damage increased at close range. US engineer on Omaha Day 1 has bangalores in place of ex packs PPSH toned down Gameplay changes: ----------------- Flyable gliders on Pegasus Bridge in conquest mode. Bangalore torpedoes are able to destroy the barbed wire on Omaha Day 1. Parachutes removed in Pegasus and Battle of Britain Tank sound volumes reduced 11kHz and 22kHz sounds improved Nancy now works online (could only be played offline in 1.0) Tank turret speeds have been given historically proportional speeds (i.e., Tiger is slower than Panther G and so on) Some vehicle speeds reduced (e.g. Puma and M8 Greyhound armoured cars) Improved Realplayer AI TO-34 flamethrowing tank added to Berlin Streets Standard Features ================= To those new to Battlegroup42, here are some tips: 1) APCs are crucial to teamwork - they repair tanks and other vehicles as well as giving health and ammo. The APC driver has a mouselook ability, and can even look round to see his teammates in the back (good clan screenshots welcomed!). There are extra APCs added to most of the original maps, and they stay around for longer (so you can use them as mobile supply points). 2) Light tanks like the Panzer II, M3Stuart and StuartI can spot for artillery (right-click in position 2). 3) The King Tiger can fire smoke grenades to conceal itself (right-click in position 2). 4) The FlaK36 ('88') is dual fire - left-click against aircraft and right-click against tanks. 5) Mobile artillery is fully operated by one player (e.g. British Bishop and German Bison) and can be turned to a new direction even while in the artillery view. 6) There is a lot of fixed artillery so make use of it. Howitzers and field guns like the US M2A1 Howitzer, German sIG33 and Russian ZIS-3 have right-click artillery view; anti-tank guns like the ZIS-2AT, 6pdr and M5AT do not. Known Bugs and Issues: The PIAT reload animation has no projectile For further information on the Battlegroup42 mod please visit our website and/or our forum. Website: http://www.battlegroup42.com Forum: http://forums.ampednews.com/forumdisplay.php?f=96 Please give us feedback! The Battlegroup42 Team All rights in BattleGroup42 reserved. All rights and trademarks of other parties acknowledged. Credits: Bot support: CareyBear and the Botinator Walking animation: Battlefield1918 Henschel, HoNi, Taiho: Operation Anubis Jimmy, Cromwell, Pershing: WW2EC Music: Jon 'Hoolak' Hudson Video: panzerlexikon.de P39: =]BcBG[= Marie-Solange P47: Snerdley Lancaster: Amaccann Defiant: Section8 Me262: Ages120 Some ambient sounds: Kookie RECENT RELEASE HISTORY ====================== RELEASE 1.0 =========== This is Release 1.0 of BattleGroup42. It is a full install, all previous versions of BG42 should be uninstalled or deleted. It is intended for Battlefield 1942 version 1.6. New Features in 1.0 =================== Artillery Spotting Positions (ground based as well as in light tanks) Flamethrowing Tanks Remote Controlled Machine Guns (on Hetzer) Dynamic Vehicle Spawn System (DVSS) Zooms & Hull Machine Guns Applied Universally Towable Artillery (deploy with W) Vehicle Exhaust Smoke Anti-Tank Rifles Revised Navies Double-Articulated Tracksets (top and bottom runs articulated) New Infantry Class System (6 classes) Anti-Tank Grenades Deployable Machineguns M12 155mm GMC Spade works to stabilise vehicle (also has Dedicated M30 Ammunition Carrier) Rifle Grenades Bayonets Rotating Artillery (default A/D) Mobile Artillery (Pak40 can be pushed in position 1 and fired in position 2) Air-to-Ground Anti-Tank Rockets Improved Automated Planes (on Mercury and FallOfBerlin) Priest / Wespe PCO Changes (single player position) Improved APC Physics (better stability) Majority of Maps Converted for Co-operative Gameplay Vastly Improved Skins Greatly Expanded Sound Package Yet More New Equipment Zoom - all tanks have fixed 10% zoom, all tank destroyers and anti-tank guns have fixed 30% zoom New Vehicles in 1.0 =================== Aircraft: -------- Avenger B5N1-Kate F4F3-Wildcat F4U Heinkel He111 Henschel Hs129 Hurricane Mk I Hurricane Mk IIb, IIc and IId Hurricane Mk IV Il2-M3, Il2-M3R and Il2-M3R2 Lagg-3 P-38F, P-38F Lightning, P-38J and P-38J Lightning P-39 (US version) P-47 P-51 and P-51 Mustang Spitfire Mk I Flamethrower tanks: ------------------ Flammpanzer III KV-8 Sherman Ronson Stuart Satan Other Vehicles: -------------- 6 pounder anti-tank gun BA-64 armoured car BT-7-2 light tank Cromwell tank Daimler armoured car Elefant and Ferdinand tank destroyers (Elefant was in BG-RTR 0.98) Ha-Go light tank Hanomag towing APC Hetzer tank destroyer Ho-Ni artillery/tank destroyer Jimmy 2.5ton truck Ke-Nu light tank M12 GMC artillery M18 Hellcat tank destroyer M24 Chaffee light tank M26 Pershing tank M29c Weasel amphibious carrier M30 Carrier M3 Lee tank M4A3E8 Sherman 'Easy Eight' M4A3W76 Sherman M5 anti-tank gun (static and mobile versions) M8 Greyhound armoured car Mortar and Scherenfernrohr artillery spotter OpelBlitz (towing and MG versions) Pak40 (towed and mobile version) Panther G tank Pantherturm defgun turret (was in BG-RTR 0.98) Sherman 105 Studebaker truck SU-76 artillery/tank destroyer T19HMC artillery ZIS-2 anti-tank gun (mobile version) Ships: ----- Taiho RELEASE 0.98 ------------ This is Beta Release 0.98 of BattleGroup42. It requires 0.9 to already be installed, and can upgrade to 0.98 from 0.9, 0.95 or 0.96. It is intended for Battlefield 1942 version 1.6, and is primarily concerned with incorporating DICE's 1.6 content into BG42. It does, however, include some significant gameplay changes and new content. Zip install - unzip to \Battlefield 1942\Mods\ folder EXE install - select \Battlefield 1942\ folder If you enjoy it, please donate a BG42 screenshot to our forum: http://www.fpscentral.com/forums/forumdisplay.php?s=&forumid=96 New content ----------- Small-arms: Bren LMG for British and Canadian assault classes (Canadians have same equipment as British) Johnson LMG for US Marines on GavutuIsland (the only occasion when the Johnson saw any significant combat service) Vehicles: Sexton artillery (with Bren AAMG), Lynx (with Bren for passenger), Dingo (British version of Lynx), Kettenkrad (without MG as it never had one) and Pak40. All vehicles now have historically correct armour values (and projectiles, where appropriate). Aircraft: Ilyushin Il-2 Maps: Liberation of Caen (DICE) and GavutuIslands (Truspe) Vehicle Skins: Complete unwrap and reskin of Matilda and CrusaderIII. Also Dingo (desert and European) and British Sexton, Canadian ShermanFirefly, Kettenkrad (desert and snow), Pak40 (desert and snow), Ilyushin (snow), P-39 (snow) Other Skins: British and Canadian soldiers, British paras (with para helmets) on MarketGarden, Johnson LMG, German para helmets Gameplay Changes ---------------- Vehicles: all vehicles now have correct weight, tanks now have correct relative historical turret traverse times (2/3 of real-life values), CrusaderIII has twin Lewis AA MGs Zoom: Heavy tanks increased from 10% to 15%; tank destroyers and anti-tank guns increased from 10% to 30% (e.g. Jagdpanther, SU-85, SU-100, etc.); 10% zoom given to assault guns (SU-122, StuGIII) Small-arms: British AT now has Auto5 shotgun (Engineer reverts to No4) Artillery spotting: added to Lynx, Dingo, StaghoundIII and Puma General: reduced damage from aircraft to vehicles (to cut down on 'kamikaze' tactics), improved handling on vehicles and aircraft, bombloads on aircraft, moved paraspawn on OMG (to stop roof landing). Enhancements & Bug fixes ------------------------ King Tiger has real engine sounds, exhaust smoke effect, and increased duration on smoke grenades Reduced in-aircraft sound volumes SturmgeschutzIII has added Schuerzen (skirt) armour plates Improved AI on IS-2 Corrected armour values on mantlets (Achilles, M10, M36, Firefly and Jumbo); shadows on Sexton, Lynx and Puma; improved 0.95 tank gunsight; AI support for PIAT; turret unwrap on T34-76; Puma MG moved from hull to coax; Lynx/Dingo increased mouselook for driving in reverse; Pak40 sounds fixed; overheating balanced on Lewis MGs; StaghoundAA reloading fixed; projectile splash reduced on Bison, KV-2 and sIG33; zoom removed from Priest; Jagdpanther returned to 1 position vehicle; improved KV-2 cockpit view; various vehicle icons and mini-map icons and map thumbnails fixed. RELEASE 0.95 ------------ Gameplay changes: All tanks and anti-tank guns now have a fixed (low-power) zoom Heavy tanks have gunsights APCs have lowered MG positions and use ironsights Jagdpanther tank destroyer has high-powered (x2.5) zoom in second, gunner's position Infantry small-arms, MGs and bazookas have increased damage Aircraft power has been rebalanced Tank projectiles have reduced damage against armour greater than they could penetrate in real life New vehicles in 0.95: Ground: StaghoundIII armoured car, Staghound AA, Brummbaer assault gun, Ostwind AA, M16_MGMC (and M17_MGMC version) AA, M21 Mortar Carrier, SU-85 tank destroyer, SU-122 assault gun, M5A1 APC (for Russians) Ground Attack Aircraft: German Ju87G Kannonenvogel, Russian P-39Airacobra New maps in 0.95: BarkmannsCorner (with bot support) KharkovWinter (by L3-dOg) OperationVarsity (by Zara5ustra) CarpathianDefense (by Demize99) Korsun (by LtHavoc and Fritz)