Overview | Battlegroup42
Forums Status | Battlegroup42 for BF:1942 Update | Battlegroup42
for BF:V Update | Dev Team Update
Overview
As many of the BG42 community ‘regulars’
already know, the BG42 development team has been steadily working
toward our long-anticipated BG42 release for the BF:Vietnam engine.
Simultaneously we have been further polishing and working on ensuring
BG on BF:1942 continued development. Also, many have observed
that the official BG42 forums at FPS central have undergone some
serious changes and are no longer in the old locations. Lastly,
the BG42 team has added some new members, two of whom to specifically
work with the PR team to release development news more regularly
to the community.
Our news posting this week will address
all of these items, so read on!
Battlegroup42 Forums
Status
Our old host, FPSCentral has undergone a
change of management as many community members have noted. AMPED
took over the old forums, but due to agreements with employees,
the content of the BG42 forums was transferred, along with all
of the accounts and history, to their new location at www.bf42.com.
You can find the old BG42 for BF:1942 forums
at: http://www.fpscentral.com/forums/forumdisplay.php?f=96
You can find the old BG42 for BF:Vietnam
forums at: http://www.fpscentral.com/forums/forumdisplay.php?f=595
Note we still have our BG style gameplay
for the Vietnam conflict (BG Vietnam) still in the community and
a discussion for that can be found at: http://www.bf42.com/forums/forumdisplay.php?f=595
and the BF42.com forums have a URL
for both the BG/WWII and BG/Vietnam forums.
We have bigger news regarding our forums
though! Although we are in the process of finalizing domain names,
we hare now hosting the new “Official Battlegroup42 forums”
with both our English and German speaking community together.
These are the same forums that the team uses for development so
you can be sure that the team is nearby when you post! Please
come, setup your account, and join the discussion at http://www.battlegroup42forum.com/index.php

Battlegroup42 for BF:1942 Update
Development of Battlegroup42 on the BF:1942
engine continues and things are coming together quickly for our
planned maintenance patch for version 1.1. As always, the Battlegroup42
development team appreciates the community input and version 1.1.1
is chock full of bug-fixes as well as some core readjustments
to bring back the more fluid game play of 1.0.
Chief on the list of key fixes is accelerating
both the turret speed and land speed of three favorite tanks:
the Tiger, The Panther-D and the IS-2. All three tanks have been
closely looked at and readjusted to provide a more fluid and fun
game experience as a tanker.
Another highly requested adjustment from
the community addressed in this patch is readdressing the AT Rifles
and AT Rockets. A much needed adjustment was introduced in 1.1
in order to address the shoot-on-the-run one-shot-one-kill nature
of the AT Rifles and Rockets . The 1.1.1 patch re-balances these
AT weapons while still avoiding the 1.0 problems. The 1.1.1 AT
guns have faster pip convergence in all postures to help the AT
class get itself out of tight situations with much less preplanning.
Another fix helps make truly useful the
heavy machine gun “class”, available through a pickup
kit. With the 1.1.1 patch, users of the Browning Allied HMG or
the MG42 Axis HMG will be able to deploy, shoot, move and re-deploy.
The HMGs can be found on several maps including: Omaha Day1, Point
Du Hoc, Barkmann's Corner, Nancy, Huertgen Forest, Wacht Am Rhein,
the newly revised Alps, Berlin Streets, Battle of the Bulge, Bocage,
and Omaha Beach.
Minor armor adjustments have been made for
tanks identified as not properly conforming with our “accurate
armor” 1/3 penetration rules. The Firefly, Tiger, KV-85,
T-34, SU-122, and the Cromwell have all had some minor adjustments
to either their armor or to their penetration to conform with
the rule. LODs on the M-10, PAK40 and stationary gun have all
been adjusted. Some minor small-arms adjustments are also being
implemented as well.
The 1.1.1 patch also contains numerous map
fixes, most along the lines of ensuring the proper equipment appears
for the correct team. Some notable changes include tweaking of
the 1.1 maps based on observations in game play. Pegasus Bridge
is no longer impossibly dark for users of LCD panels and, in fact,
has been “lightened up" considerably while still maintaining
a nighttime feel. Additional capture points have been added to
create a more fluid game play. The allied breakout in the The
Alps should be easier as the Axis PAK40 has been replaced with
some emplaced machine guns. We have also addressed Axis breakout
concerns in Villers-Bocage with an updated map affording the Germans
a few more bridges into the village. Omaha Day 1 has also received
some balancing tweaks including readjusting and adding spawn points
to the forward capture points on the beach. The removal of the
historically inaccurate AT guns makes the allied tank less of
a death trap and increases the real-life feel of the map.
We haven’t stopped with the 1.1 maps,
we’ve addressed some much-requested items with older maps.
Pointe Du Hoc now properly bleeds Axis tickets. Liberation of
Caen now includes a much-needed ammo box at the bridge. A team
will have a better breakout chance in Operation Battleaxe due
to a slight increase in armor when the midfield is in the opposition's
hands. The removal of the APCs in Operation Mercury makes it more
of an infantry action. Nancy and Debrecen have been both balanced
in order to give the Axis a more equal chance. Lastly, Operation
Crusader, an excellent but underplayed African Theater map is
now more fluid thanks to more armor spawning at forward flags
and the addition of a new capture point. We expect that many of
these changes will bring back “old favorites” or put
maps into rotation that haven’t seen a lot of action!
We feel that this patch, combined with the
the many great improvements in 1.1.1 will result in a Battlegroup42
that you just can’t put down!
But perhaps the most exciting announcement
to make about BG on BF:1942 is that the MOB clan, longtime supporters
and enthusiasts of the mod have agreed to continue developing
new maps and minor tweaks to the 1.1.1 build and will be working
with the development team to ensure that new materials and items
continue to be developed for BG on BF:1942. We eagerly look forward
to announcements from the MOB team as they continue development.
Discuss
this posting in our forums!

Battlegroup42 for BF:Vietnam Update
The next big step for the BattleGroup42
team is the completion and release of BG42:V, our World War 2
modification based on the Battlefield : Vietnam engine.
Centered around the Pacific Theater, BG42:V
combines all the original BG42 Pacific content with great new
features and equipment. BG42 original equipment and features such
as the M3 Stuart, flame throwing tanks and repairing APCs make
the transition to the new engine. Alongside these expect new ships,
amtraks, amtanks, and a series of small-arms.
From a modeling and skinning point of view
many new models destined for BG42:V are receiving the full normal
map treatment. This should really benefit the look and feel for
all players to see.
BG42:V adopts the BF:Vietnam style of character
selection. This has enabled us to create an even wider variety
of kits and give soldiers even greater flexibility.
The BattleGroup42 team has always been proud
of our maps. BG42:V will be released with all the original BG42
Pacific maps and those maps converted by DICE in their World War
2 release for BF:Vietnam. In addition there are a number of new
pacific map projects planned for future release.
We have many screen shots of our work in
progress ready to share with the community. Please remember that
these are works in progress and quite a few items may change as
we pull together the 1.0 release files.
Discuss
this posting in our forums!
Battle of Gavutu Island
- a never before seen WWII map (on the BF:V engine) using the
rare U.S. Johnson LMG
Guadalcanal - the first
WWII conversion for the BF:V engine
Battlegroup42-enabled with new weapons, planes and vehicles!
Battle of the Coral
Sea - the first WWII conversion for the BF:V engine
Battlegroup42-enabled with new weapons, planes and vehicles!
The Battle of Wake Island
- Battlegroup42-enabled with new weapons, planes and vehicles!
Battle of Midway Island
with BG42-enhanced ships and planes!
Battle of Iwo Jima and
Iwo Jima Tunnels.
The BG42 Iwo Jima map features dynamic vehicular lighting, Amtanks
and tunnels!
Development Team Update
The last information to share in this lengthy
update is the fact that the BG42 team is proud to welcome [MOB]SargeSurfat
and -=NC=-Strummer to the PR team. Both members have shown ongoing
enthusiasm for the mod and we appreciate their energy and effort
in helping us get the word out to the community.
We also appreciate the ongoing support of
the [MOB] Clan for both continuing
development of BG on BF:1942 and beta testing. Clan -=NC=- (Napalm
Cowboys) likewise receives continued thanks for their support
in beta testing both BG for BF:1942 and for BF:Vietnam.